Interaction Across Disciplines
A strong interaction design for a device with a UI and physical controls is one that's integrated across the industrial and digital design from the beginning. But the two disciplines start from such different points: industrial design, from space and physical form, and digital design, from processes that occur over time.
I'll show how designers can rethink the tools of their trade - sketching, wireframing, prototyping - to start moving towards an integrated practice. Implicit in these examples (and time permitting somewhat more explicit in my talk) will be a different way of thinking about convergent digital/physical design, one that begins from neither space nor time, but somewhere that can encompass both: the moment of interaction.
Michele Tepper is a Principal Designer at frog design New York. During her four years at frog, she has worked on a range of web, desktop, and smart device interaction systems, and led global design research for industrial and digital design projects. She holds a Ph.D. in English from the University of Michigan.
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